Moving Underground<\/strong><\/h2>\nJuniper notes that the crackdown has had an impact. The skins-betting market peaked in mid-2006 as a $5 billion industry, just before Valve took action. The company wrote to third-party gambling sites warning them their access to the Steam trading platform would be terminated, effectively cutting off their revenue stream, unless they failed to cease operating.<\/p>\n
Nevertheless, Valve is unlikely to halt the of trading skins across its Steam Marketplace without regulatory intervention, because it makes money from every transaction, the analysts said.<\/p>\n
\u201cJuniper finds skin gambling risks being pushed underground; without further counter-measures, wagers will surpass $1 billion globally by 2022, a fifth of the global market seen prior to Steam\u2019s interference.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"
A new report by Juniper Research suggests that consumer outlay on loot boxes and skins betting will rise 60 percent — to $50 billion a year by 2022 — and at least $48 billion of that will come strictly from loot boxes. Despite the backlash from the gaming community over the sudden preponderance of loot […]<\/p>\n","protected":false},"author":42,"featured_media":75785,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3313,3312,10,19,16693],"tags":[],"acf":[],"yoast_head":"\n
Gamers Loot Box, Skins Gambling Spend to Hit $50 Billion by 2022<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\n\n\n\t\n\t\n\t\n