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Therefore, L\u00f3pez and other MEPs want the EU to determine if there\u2019s a link between video games and human rights abuses or financial crimes. If it uncovers any evidence, the EU would then need to take the necessary remedial actions.<\/p>\n<\/div>\n
The report wants the EU to work with video game developers and publishers — as well as console manufacturers like Sony and Microsoft — to implement solutions to target “gaming-related disorders” that might come from loot boxes. This is an attempt to manipulate the World Health Organization’s (WHO) decision to link gambling with addictive behavior, even though there’s no concrete evidence that loot boxes amount to gambling.<\/p>\n
The EP accepted the report’s recommendation that the EU should press development studios to “avoid manipulative game design that can lead to gambling addiction.” It also lumped cyberbullying in with gambling addiction, as though the two were on the same level.<\/strong><\/p>\nThe report specifically states that some in-game microtransactions are “manipulative and exploitative by design.” As a result, games should carry warnings about the dangers of the transactions, as well as the odds of earning particular items.<\/p>\n
The Loot Box Conundrum<\/h2>\n While much of L\u00f3pez’s report addresses concerns with the video game industry, it also recognizes that it creates “gaming tools and works of art with cultural value.” It also suggests that video games are important for education and help to develop critical thinking and creativity.<\/p>\n
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Because of the benefits the industry brings, L\u00f3pez recommends an annual video game award ceremony. The EP would organize and host it at its headquarters in Brussels, Belgium.<\/p>\n<\/div>\n
There are already regional and international video game awards ceremonies in place. One of the most notable is The Game Awards, which has been running since 2014. Instead of another awards program, what the industry needs is a conclusion to the debate over the relationship between loot boxes and gambling.<\/p>\n","protected":false},"excerpt":{"rendered":"
Across the European Union (EU) and other parts of the world, lawmakers are tackling loot boxes in video games. While there’s still no global position on whether or not they amount to gambling, the EU might soon have a unified definition. Loot boxes are items inside video games that could potentially enhance gameplay. They can […]<\/p>\n","protected":false},"author":64,"featured_media":255171,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[62,13],"tags":[81919,81899,13626],"acf":[],"yoast_head":"\n
European Union Could Clamp Down on Video Game Loot Boxes - Casino.org<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n \n\t \n\t \n\t \n