And a special note to wrong-way players. The craps table layout assumes there are fewer of you than there are right-way players. Don\u2019t take it personally. While you\u2019re free to make any bet from any spot around the table, you should try and position yourself as close as possible to the Don\u2019t Pass\/Don\u2019t Come betting areas if you\u2019re betting against the dice.<\/li>\n<\/ul>\n\n\n\nThe Craps Table Crew<\/h2>\n\n\n\n
With a table full of gamblers, dozens of possible wager combinations, and flying dice, it takes a crew of four to handle a full-sized craps table.<\/p>\n\n\n\n
The Stickman<\/h3>\n\n\n\n
The Stickman stands over the central section, controls the dice, and manages the Proposition bets. They wield a 30-inch rattan L-shaped stick that\u2019s perfect for snagging and moving dice and chips across the length of the table, or pointing out gamblers that are owed a payout from their Dealer. <\/p>\n\n\n\n
The Dealers<\/h3>\n\n\n\n
Each wing of a craps table has a Dealer. The Dealer is responsible for moving and placing all number-specific bets. Dealers also collect any losing bets from the wings, and they calculate and pay out winning bets in the wings. <\/p>\n\n\n\n
When there\u2019s a winning Proposition bet, the stickman indicates the payout and the player to the nearest Dealer.<\/p>\n\n\n\n
The Boxman<\/h3>\n\n\n\n
Finally, there\u2019s the Boxman, sitting opposite the Stickman. The Boxman supervises the crew and is responsible for the bank of chips assigned to the table. They handle players\u2019 club cards and if necessary, monitors the dice. The Boxman is the final word on disputes. <\/p>\n\n\n\n
Casino Craps Table Rules<\/h2>\n\n\n\n
As with any casino game, there are certain unwritten rules players are expected to abide by at a craps table.<\/p>\n\n\n\n
1. Throwing The Dice<\/h3>\n\n\n\n
When it\u2019s your turn to shoot, the Stickman will slide several dice toward you. Don\u2019t throw them all! Quickly select two. Pick them up with one hand only and keep them visible and \u2018in the stadium\u2019 at all times. Don\u2019t touch the dice to any part of your body (no kisses!) or clothing. Give them a wrist flick so that they gently hit the far wall. <\/p>\n\n\n\n
2. Between Throws<\/h3>\n\n\n\n
After the dice throw and call (when the Dealer loudly calls the result of the roll so everyone at the table can hear) and before the next throw, the Dealer collects losing bets pays out winners. The Dealer then moves Come bets to their point square, and works with players to place other number-specific bets.<\/p>\n\n\n\n
Once the Dealer slides chips in your direction, you\u2019re free to pick them up. At this point you\u2019re free to place any self-service bets, or give chips to the Dealer or Stickman for assisted bets. <\/p>\n\n\n\n
Should you get cold feet on any bet, including multi-roll bets, you may remove or reduce any self-service bet, or ask the Dealer to do so for assisted bets. The only exceptions to this are Pass and Come bets after a point has been established<\/em>. These are considered contract bets and must remain on the board till they either win or lose. <\/p>\n\n\n\n3. “Dice Are Out”<\/h3>\n\n\n\n
When the Stickman makes this call, it means the shooter is free to roll. Players opposite the shooter should make sure their hands are out of the possible flight path of the dice. Gamblers are superstitious. Should the dice touch you before landing, anyone with a losing bet will blame you.<\/p>\n\n\n
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